![]() When the game opens, you’ll automatically walk to the clown. Listen to what he says, ask all your questions. **NOTE: The first time you die, ensure you pick up the ROCKS at your respawn point. Talk to the BIRD, talk to MURMUR, don’t bother with the phone yet. To win, you click the target on the lit skull. ![]() ![]() There IS an achievement for getting this on the default (fastest) speed. If you cannot after a few tries, there are steps to take. This will be covered later in a **** section. Once the DRAWER is open, interact, take the BOTTLE. This will happen whenever it rings and you’re at the well. Find out he’s Fimbul Fambi (hereafter FF). While talking to him, when he asks about the DOVES, say YES. ****IF you could not do the shooting gallery, here’s what follows: Give the MEAT to the DOG, pick up the SPIKE. Play the game again (GUN) and get the BOTTLE.**** ***Adjust wrong once to die that way for the achievement, if you’re after that, then go back to the gallery screen.Īdjust the HANDS to all within the safe ranges (lit), but the far right hand should be at the very far right of the lit area. Throw a STONE at the RAVEN, on the larger interaction aim for the HEAD. ![]() Throw another STONE, at the RAVEN, this time at the FEET. Go LEFT, DOWN to the well, then LEFT once to 83. You will automatically pick up the DAGGER. Use BOTTLE with MEAT in your INVENTORY, you will get TAINTED MEAT and EMPTY BOTTLE. We’re going to do this three times, and get all our fates in order now. ![]() And given the talent behind the project, Strangeland's now firmly on my watchlist as its GOG and Steam release on 25th May approaches.Knowing a little about Tarot and card meanings, I used: ***If you want the achievement later, take notes on which options you picked. In a touching post reflecting on Strangeland's origins, Wormwood namechecks Mervyn Peake, Ray Bradbury, Francisco Goya, The Prisoner, Eraserhead, even cult video games Sanitarium and Weird Dreams as inspirations - which, as lists go, couldn't be more relevant to my interests if it tried. "One player might win a carnival game with sharpshooting, another by electrical engineering," the developer explains, "one player might unravel a strange prophet's wordplay while another gathers visual clues scattered throughout the environment." Amidst such madness, death itself has no grip on you, and you will wield that slippery immortality to gain an edge over your foes." Strangeland launch trailer.Īlthough Strangeland is described as a classic point-and-click adventure - one that blends narrative and puzzles as the genre dictates - Wormwood notes the game favours non-linearity and multi-solution puzzles, lending the approximately five-hour experience, which includes full voice acting and multiple endings, an added degree of replayability. "Forge a blade from iron stolen from the jaws of a ravenous hound and hone it with wrath and grief " teases Wormwood on Strangeland's Steam page, "charm the eye out of a ten-legged teratoma and ride a giant cicada to the edge of oblivion. answer with riddles, puzzles, and warnings of a Dark Thing lurking at the park's peak". Strangeland, described as a game about "identity, loss, self-doubt, and redemption", unfolds within a strange carnival, whose "denizens and devices. Acclaimed point-and-click supremo Wadjet Eye Games is teaming up with Wormwood Studios, the developer behind celebrated post-apocalyptic adventure Primordia, once more, this time to bring surreal horror Strangeland to PC on 25th May. ![]()
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